Interaction Design II Project

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Interaction Design II Project by Mind Map: Interaction Design II Project

1. Interactive Model of Research Design

1.1. MODEL FOR QUALITATIVE RESEARCH DESIGN

1.1.1. RESEARCH QUESTIONS What, specifically, do you want to better understand about the settings or participants that you are studying? What do you not know about these that you want to learn? What questions best capture these learnings and understandings, and how are these questions related to one another?

1.1.1.1. Goals

1.1.1.1.1. Why is your study worth doing? What issues do you want it to clarify, and what practices and policies do you want it to influence? Why do you want to conduct this study, and why should we care about the results?

1.1.1.2. Conceptual Farmework

1.1.1.2.1. What do you think is going on with the issues, settings, or people you plan to study? What theories, beliefs, and prior research findings will guide or inform your research, and what literature, preliminary studies, and personal experiences will you draw on for understanding the people or issues you are studying?

1.1.1.3. Validity

1.1.1.3.1. How might your results and conclusions be wrong? What are the plausible alternative interpretations and validity threats to these, and how will you deal with these? How can the data that you have, or that you could potentially collect, support or challenge your ideas about what’s going on? Why should we believe your results?

1.1.1.4. Methods

1.1.1.4.1. What will you actually do in conducting this study? What approaches and techniques will you use to collect and analyze your data? There are four parts of this component of your design: (1) the relationships that you establish with the participants in your study; (2) your selection of settings, participants, times and places of data collection, and other data sources such as documents (what is often called “sampling”); (3) your data collection methods; and (4) your data analysis strategies and techniques

1.1.1.4.2. Qualitative research methods and genres

2. Stage 1

2.1. User Research

2.1.1. types

2.1.1.1. Research Strategy

2.1.1.1.1. Survey

2.2. User Observation

2.2.1. 3 people undertaking the activity

2.2.1.1. take photograph

2.2.1.2. watch more than once

2.2.1.3. Interview after

2.2.1.3.1. what are the users needs

2.2.1.3.2. what currently doesn't work

2.2.1.3.3. what cheats the user in order to carry out the activity

2.2.1.3.4. where can you see room for improvement

2.3. Interviewing techniques

3. Stage 2

3.1. Brainstorming Session

3.1.1. Plan

3.1.2. Conduct

3.1.3. Document

4. Stage 3

4.1. Research 4 related products

4.1.1. Instagram

4.1.2. PicsArt - Photo Studio

4.1.3. Lango Messaging

4.1.4. Viber

5. Develop Persona

5.1. list user attributes

5.1.1. Demographic Technological Internet Usage Environment Lifestyle Roles Goals Needs Desires Knowledge Usage Trends Tasks

5.1.1.1. Add personal details to create a realistic picture of a user, focusing on specific user needs. Note down tasks that persona is most likely to perform. Think about how the attributes in the clusters influence user behavior.

5.1.1.1.1. The stories or scenarios you create for each persona describe how that person would behave or think about a particular task or situation.

5.1.2. name of the persona demographic description goals needs abilities

5.2. persona types

5.2.1. focal

5.2.1.1. Primary users of the product who are its main focus. We will optimize the design for them.

5.2.2. secondary

5.2.2.1. Also use the product. We will satisfy them when we can.

5.2.3. affected

5.2.3.1. They don’t use the product themselves, but are affected by it

6. Design Briefs

6.1. Connect

6.1.1. Technology to help people connect

6.1.2. Meeting new people

6.1.3. Meeting like minded people

6.1.4. Developing the connection/relationship

6.2. Communicate

6.2.1. Technology to help people communicate

6.2.2. Different forms of communication

7. Report

7.1. description of chosen activity and how it relates to one of the design briefs

7.2. description of how each person performed the activity and what you learned.

7.3. List of user needs and opportunities identified in the brainstorming session, who participated and how you organised it

7.4. Description of four products that you feel can inspire your design and why

7.5. A developed persona

8. Qualitative Research & Quantitive Research

8.1. measure

8.1.1. user goals

8.1.2. behaviour

8.1.3. attitudes