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Archimate® 2.1 study guide mind map by Mind Map: Archimate® 2.1 study guide mind map

1. Motivation extension

1.1. The ArchiMate® Motivation extension can be used to model the principles, drivers, goals, and requirements of the architecture.

1.2. Motivational Concepts

1.2.1. Stakeholder A stakeholder is defined as the role of an individual, team, or organization (or classes thereof) that represents their interests in, or concerns relative to, the outcome of the architecture.

1.2.2. Driver A driver is defined as something that creates, motivates, and fuels the change in an organization.

1.2.3. Assessment An assessment is defined as the outcome of some analysis of some driver.

1.2.4. Goal A goal is defined as an end state that a stakeholder intends to achieve.

1.2.5. Requirement A requirement is defined as a statement of need that must be realized by a system.

1.2.6. Constraint A constraint is defined as a restriction on the way in which a system is realized.

1.2.7. Principle A principle is defined as a normative property of all systems in a given context, or the way in which they are realized.

1.3. Motivation Extension Relationships

1.3.1. Association

1.3.2. Aggregation

1.3.3. Realization

1.3.4. Influence

1.4. Motivation Extension Viewpoints

1.4.1. Stakeholder Viewpoint

1.4.2. Goal Realization Viewpoint

1.4.3. Goal Contribution Viewpoint

1.4.4. Principles Viewpoint

1.4.5. Requirements Realization Viewpoint

1.4.6. Motivation Viewpoint

2. Elements Relationships

2.1. Relationships can be classified as either:

2.1.1. Structural Which model the structural coherence of concepts of the same or different types. Derived Relationships

2.1.2. Dynamic Which are used to model (temporal) dependencies between behavioral concepts.

2.1.3. Other Which do not fall into one of the two above categories.

2.2. Structural Relationships

2.2.1. Association Association models a relationship between objects that is not covered by another, more specific relationship. weight 1 weakest structural relationship

2.2.2. Access The access relationship models the access of behavioral concepts to business or data objects. weight 2

2.2.3. Used By The used by relationship models the use of services by processes, functions, or interactions and the access to interfaces by roles, components, or collaborations. weight 3

2.2.4. Realization The realization relationship links a logical entity with a more concrete entity that realizes it. weight 4

2.2.5. Assignment The assignment relationship links units of behavior with active elements (e.g., roles, components) that perform them, or roles with actors that fulfill them. weight 5

2.2.6. Aggregation The aggregation relationship indicates that an object groups a number of other objects. weight 6

2.2.7. Composition The composition relationship indicates that an object is composed of one or more other objects. weight 7 strongest structural relationship

2.3. Dynamic Relationships

2.3.1. Flow The flow relationship describes the exchange or transfer of, for example, information or value between processes, function, interactions, and events.

2.3.2. Triggering The triggering relationship describes the temporal or causal relationships between processes, functions, interactions, and events.

2.4. Other Relationships

2.4.1. Grouping The grouping relationship indicates that objects, of the same type or different types, belong together based on some common characteristic.

2.4.2. Junction A junction is used to connect relationships of the same type.

2.4.3. Specialization The specialization relationship indicates that an object is a specialization of another object.

3. Implementation and Migration extension

3.1. The ArchiMate® Implementation and Migration extension is used to stage the work packages that are needed to implement the architecture.

3.2. Implementation and Migration Concepts

3.2.1. Work Package

3.2.2. Deliverable

3.2.3. Plateau

3.2.4. Gap

3.3. Implementation and Migration Relationships

3.3.1. The Implementation and Migration extension re-uses the standard ArchiMate relationships.

3.4. Implementation and Migration Extension Viewpoints

3.4.1. Project Viewpoint

3.4.2. Migration Viewpoint

3.4.3. Implementation and Migration Viewpoint

4. ArchiMate® 2.1 Specification

4.1. consists of:

4.1.1. ArchiMate® Core (the core language)

4.1.2. Motivation extension

4.1.3. Implementation and Migration extension

5. Layering and Elements

5.1. The ArchiMate® language defines 3 main layers:

5.1.1. Business Layer What is it? Offers products and services to external customers, which are realized in the organization by business processes performed by business actors. Active Structure Concepts (formerly Structural Concepts) Business actor Business role Business collaboration Business interface Location Behavioral Concepts Business process Business function Business interaction Business event Business service Passive Structure Concepts (formerly Informational Concepts) Business object Representation Meaning Value Product Contract

5.1.2. Application Layer What is it? Supports the business layer with application services which are realized by (software) applications. Active Structure Concepts (formerly Structural Concepts) Application component Application collaboration Application interface Data object Behavioral Concepts Application function Application interaction Application service

5.1.3. Technology Layer What is it? Offers infrastructure services (e.g., processing, storage, and communication services) needed to run applications, realized by computer and communication hardware and system software. Active Structure Concepts (formerly Structural Concepts) Node Device System software Infrastructure interface Network Communication path Behavioral Concepts Infrastructure function Infrastructure service Passive Structure Concepts (formerly Informational Concepts) Artifact

5.2. Elements (aka. Concepts)

5.2.1. Each layer has dedicated set of Elements called Concepts

5.2.2. ArchiMate® Core language consists of 3 types of elements (aka. Aspects): Active Structure Concepts (formerly Structural Concepts) see Active Structure Concepts (formerly Structural Concepts) Behavior elements see Behavioral Concepts Passive Structure Concepts (formerly Informational Concepts) see Passive Structure Concepts

5.2.3. Elements can interact and collaborate.

5.2.4. Elements have relationships of different types.

6. ArchiMate® Framework

6.1. The aspects (passive structure, behavior, and active structure) and layers (business, application, and technology) can be organized as a framework of 9 “cells”,

7. Architecture Viewpoints


7.1.1. A “view” is what you see

7.2. Viewpoints

7.2.1. A “viewpoint” is where you are looking from.

7.2.2. Introductory Viewpoint

7.2.3. Organization Viewpoint

7.2.4. Actor Co-operation Viewpoint

7.2.5. Business Function Viewpoint

7.2.6. Business Process Viewpoint

7.2.7. Business Process Co-operation Viewpoint

7.2.8. Product Viewpoint

7.2.9. Application Behavior Viewpoint

7.2.10. Application Co-operation Viewpoint

7.2.11. Application Structure Viewpoint

7.2.12. Application Usage Viewpoint

7.2.13. Infrastructure Viewpoint

7.2.14. Infrastructure Usage Viewpoint

7.2.15. Implementation and Deployment Viewpoint

7.2.16. Information Structure Viewpoint

7.2.17. Service Realization Viewpoint

7.2.18. Layered Viewpoint

7.2.19. Landscape Map Viewpoint

7.3. Viewpoint Classification

7.3.1. by purpose 3 classifications Designing Deciding Informing

7.3.2. by content 3 classifications Details Coherence Overview

8. Stakeholders

8.1. End user

8.2. Architect

8.3. Upper-level management

8.4. Operational manager

8.5. Project manager

8.6. Developer

9. Profiles

9.1. 2 types of profiles:

9.1.1. Pre-defined profiles

9.1.2. User-defined profiles

10. Behaviors

10.1. Performed by a single structure element.

10.2. Collective behavior (interaction) that is performed by a collaboration of multiple structure elements.

10.3. Collaboration

10.3.1. A collaboration is defined as a (temporary) grouping (or aggregation) of two or more structure elements, working together to perform some collective behavior.

10.4. Interaction

10.4.1. An interaction is defined as a unit of behavior performed by a collaboration of two or more structure elements.

11. This freeware, non-commercial mind map (aligned with the newest version of Archimate®) was created for promotion the Archimate® standard and as a learning tool for candidates wanting to gain Archimate® qualifications. (please share and give feedback - your feedback and comments are my main motivation for further elaboration. THX!)

11.1. Questions / issues / errors? What do you think about my work? Your comments are highly appreciated. Please don't hesitate to contact me for :-) Mirosław Dąbrowski, Poland/Warsaw.






11.1.6. miroslaw_dabrowski

12. Map is under development, current state is an early ALPHA

13. Recommended Reading

13.1. Mastering ArchiMate Edition II


14. Enterprise Architecture / Archimate modelling software

14.1. ARIS Archimate Modeller


14.2. ARIS IT Architect & Designer


14.3. Archi


14.4. Astah


14.5. Avolution


14.6. BOC Management Office


14.7. BiZZdesign Architect


14.8. Enterprise Architect


14.9. Essential Project


14.10. IterPlan


14.11. OmniGraffle


14.12. System Architecture Management Utility (SAMU)


14.13. Troux Architect


14.14. Visual Paradigm


14.15. iGrafx