Tech Talk 2015

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Tech Talk 2015 by Mind Map: Tech Talk 2015

1. The Future is Now

1.1. Augmented Reality + Textbooks

1.2. Brain-Device Interfaces

1.3. Robotics

1.4. Wearable tech

1.4.1. Wearable computing

1.4.2. Talk to my shirt

2. What is Emerging Tech?

2.1. About

2.1.1. Wikipedia: Emerging Technologies

2.1.2. NBIC (Nanotechnology, Biotechnology, Information technology, Cognitive science

2.2. Centers

2.2.1. Major Resources Center for Policy on Emerging Technologies Institute for Ethics and Emerging Technologies

2.2.2. Localized Thinktanks Center for Emerging Technologies Emerging Technologies Centers, Baltimore Indiana University Emerging Technologies Center Center of Excellence for Information & Computing Technology (Washington State) National Workforce Center for Emerging Technologies

2.2.3. Corporate Deloitte: Emerging Technologies IBM Alphaworks Watson

2.2.4. Education Centered EDUCAUSE Emerging Technologies & Practices Emerging Technologies Resources Evolving Technologies Networking & Emerging Tech Resources New Media Consortium

2.2.5. Science Centered UM Risk Science Center

2.3. Events

2.3.1. European Future Technologies

2.3.2. Imagine Cup

2.4. Publications

2.4.1. ACM Journal on Emerging Technologies in Computing Systems

2.4.2. Forecasters: FORESIGHT

2.4.3. Nature: Futures Issue Facebook

2.4.4. Technology Review: Emerging

2.5. Blogs Etc

2.5.1. DVICE

2.5.2. Gameful

2.5.3. GizMag

2.5.4. OpenTheFuture

2.5.5. WorldChanging

3. Function

3.1. Education

3.2. Research

3.3. Productivity

3.4. Collaboration

4. Issues

4.1. Digital Divide

4.2. Competencies

4.3. Global

4.4. Open

4.5. Future Survival of Academia

4.6. Cultural Context

5. Resources

5.1. NMC Horizon Report

5.1.1. Tech to Watch 2012 Mobile Tablet Game-Based Learning Learning Analytics Gesture Based Computing Internet of Things Videos RoboEarth

5.1.2. Tech to Watch 2011 eBooks Mobile Augmented Reality Game-Based Learning Gesture-Based Computing Learning Analytics

5.1.3. Critical Challenges Digital Media Literacy Assessment - Metrics lab behind tech Ed Competition New Models of Learning Economics Tech Trends Cloud Computing Rapid Proliferation Information Software Tools Devices

5.1.4. EDUCAUSE: Horizon Report in Action Mobile computing Gesture-based computing Visual data analysis Simple augmented reality eBooks Open content

5.1.5. Tools/Resources NMC Navigator Horizon Report Wiki 2011 Horizon Report Wiki 2010

5.1.6. NMC Navigator ETech Tag Cloud/Focus List 3D Printing Augmented Reality Cloud Computing Collaborative Environments New Scholarship eBooks Game-Based Geolocation / Location-based Gesture-based HTML5 Mobiles Open Content / Open Educational Resources Personal Learning Environments Publishing Social Media Teaching Aids Telepresence 3D Video Visualization / Visual Data Analysis

5.2. MIT Tech Review

5.2.1. Egg Stem Cells

5.2.2. Ultra-efficient solar

5.2.3. Solar microgrids

5.2.4. 3D transistors

5.2.5. A Faster Fourier

5.2.6. Nanopore Sequencing

5.2.7. Crowdfunding

5.2.8. High-speed materials discovery

5.2.9. Facebook's Timeline

5.3. 2020science

5.3.1. The list Geoengineering Smart Grids Radical materials Synthetic biology Personalized genomics Bio-interfaces Data interfaces Solar power Nootropics Cosmeceuticals

5.3.2. The theme CONVERGENCE Singularity? Can we handle it?

5.3.3. Future Reality

5.4. World Economic Forum 2012

5.4.1. Informatics

5.4.2. Synthetic biology and metabolic engineering

5.4.3. Green Revolution 2.0

5.4.4. Nanoscale design of materials

5.4.5. Systems biology/modeling

5.4.6. Carbon dioxide as a resource

5.4.7. Wireless power

5.4.8. High energy density power systems

5.4.9. Personalized medicine, nutrition and disease prevention

5.4.10. Enhanced education technology

5.5. 2011

5.5.1. Adaptive Path: Forecasting Scenarios Blended Reality "Invisible" Tech Smart Parks Day to Data Lifestreaming Wearable Systems Creative Commons Cloud Our Data, Ourselves Digital Me

5.5.2. Bowman: Emerging Tech Discovery

5.5.3. Deloitte: Tech Trends 2011 Enablers Visualization "Almost Enterprise" Applications Cyber Intelligence CIOs as Revolutionaries End of the "Death of the ERP" Disruptors Real Analytics Social Computing User Engagement Applied Mobility Capability Clouds

5.5.4. Luidia: Top Tech Trends for K-12 2011 Mobile Online Learning Tech-based monitoring & assessment / Learning Analytics Cloud Professonal development

5.5.5. Sloan Center: Empowering Next Generation Teaching 2011 Administration & Infrastructure Cutting Edge Tech Innovative Uses Online Classes New Learning Communities Pedagogy From UMich eTextbooks (Brenda Gunderson) Laptops & LectureTools (Charles Dershimer) Extra Credit for NOT Coming to Class (Perry Samson) Personalized Online Format (Nancy Konigsberg Kerner)

5.5.6. Veletsianos, Emerging Tech in Distance Education Personal Learning Networks/Environments Open & Social Learning Animated Pedagogical Agents Immersive & Virtual Environments

5.6. Vision 2010

5.6.1. OER

5.6.2. Modular not Monolithic

5.6.3. Community Open Source Model

5.6.4. Open Integration Framework

5.6.5. Superior Vertical Solutions

5.6.6. SAAS

5.6.7. Integration / Outsourcing

5.7. Wikipedia List of Current Emerging Technologies

5.7.1. Categories Biotech, bioinformatics Energy systems Information technology Artificial intelligence Communications Processing Storage Security Software Peripherals Displays & Optics Material science Robotics Material science

5.7.2. Examples Personalized medicine Nano everything Semantic web "answer machine" 3D display 3D printing

5.7.3. Structure The Tech Status Potentially marginalized tech or industries Potential applications Related articles

6. Cool Toys

6.1. Robin Good's mindmap

6.2. Gephi

6.3. Google

6.3.1. Google Art Project

6.3.2. Google Plus Google Ripples

6.3.3. Google Hangouts Hangouts on Air Apps in Hangouts Slideshare Hangouts Stutter Social

6.3.4. Youtube Closed Captions

6.3.5. Google Edu

6.3.6. Google Drive Hello Fax

6.3.7. Google DRIVING

6.3.8. Google Body Browser

6.3.9. Google Books Ngram

6.4. Noun Project

6.5. ShowMe

6.6. Tomorrowish

6.7. Twitter Plays / Role Play

6.7.1. RP Directory

6.7.2. Titanic


6.8. More about Cool Toys

6.8.1. Blog

6.8.2. Email Group: cooltoysconversation

6.8.3. Calendar

6.8.4. Google Calendar

6.8.5. Yammer

6.8.6. Facebook coming?

7. The Future is Here

7.1. Examples

7.1.1. 2012 Ashford: Leadership Crisis Challenge Conway: Teaching Ethics of/with New Technologies Coppola: Securing Our FUTURE : Foundations for Undergraduate Teaching - Uniting Research & Education Gunderson: Infusing Tech for Guided Continuous Learning in a Large Gateway Course Northrop: ZOOM: Teaching Time, Space, & Approaches to Knowledge UM Engineering iPad app

7.1.2. 2013 Alvarez: The Stick Project: To Transform and To Be Transformed Gillespie: Feeling Is Believing: Haptic Feedback Links Math and Intuition Gould: The Drum Diaries: Inspiring and Integrating Exploration and Practice Hortsch: SecondLook (or if Socrates taught with an iPad) LaVaque-Manty: Gamifying a Large, Introductory Course and Fostering Student Autonomy

7.1.3. Student Mobile App Development Competition

7.2. Boundary spanning

7.2.1. Disciplines

7.2.2. Technologies

7.2.3. Spaces

7.2.4. Communities

7.2.5. Relationships

7.2.6. Stage in Profession / Expertise

8. Other Things I Look At ...

8.1. Government

8.1.1. DARPA

8.1.2. NASA Tech Cross-Cutting In Your Life Balloon-cam Xbox dataviz "Major Technology Revolution" "It might read as the latest in a series of science fiction articles, but NASA's Stan Starr, branch chief of the Applied Physics Laboratory at Kennedy, points out that nothing in the design calls for brand-new technology to be developed. However, the system counts on a number of existing technologies to be pushed forward."

8.1.3. Emerging Technologies Coordinating Council (California)

8.2. Journals/Blogs

8.2.1. MIT Tech Review

8.2.2. Tech Republic

8.2.3. PSFK

8.2.4. Smarter Planet

8.2.5. ExtremeTech

8.2.6. Gartner Hype Cycle

8.3. Science Fiction

8.3.1. MIT Tech Review Science Fiction Anthology

8.3.2. Robinson: Mars Trilogy

8.3.3. Ballantyne: Recursion Trilogy

8.3.4. Many many more

8.4. Books

8.4.1. Digital Outcasts

8.4.2. Digital Humanitarians

8.4.3. Cognitive Cooking

8.5. TED

8.5.1. TEDtalks

8.5.2. TEDx

8.5.3. TEDMED

8.6. UMich / UofM

8.6.1. Office of Tech Transfer Annual Report Accessible Justice Athletics & Technology New Treaments (Gaucher's) Reprogramming Brain Circuits Inventions @ UM SUBSCRIBE Selected Highlights

8.6.2. Digital Education and Innovation

8.6.3. Fast Forward Medical Innovation

8.6.4. Host Microbiome Initiative

8.6.5. Innovate Blue

8.6.6. Innovation in Action

8.6.7. Institute for Healthcare Policy & Innovation

8.6.8. Medical Innovation Center

8.6.9. Risk Science Center

8.7. MORE

8.7.1. PFA #Etech

8.7.2. PFA #Emerging

8.7.3. PFA #blogroll

9. Tech Trends

9.1. Tech Trends 2015

9.1.1. Gartner Hype Cycle 2014 Trends Stage 1: Analog Stage 2: Web Stage 3: E-Business Stage 4: Digital Marketing Stage 5: Digital Business Stage 6: Autonomous Resources Hype Cycles Research Gartner Hype Cycle Turns 20 (video) Gartner's 2014 Hype Cycle for Emerging Technologies Maps the Journey to Digital Business Gartner's Hype Cycle Special Report for 2014

9.1.2. Horizon Report, Higher Ed 2015 Trends Cultures of Change/Innovation Cross-Institution Collaboration Learning Analytics Open Educational Resources Blended Learning Redesigning Learning Spaces Challenges Blending Formal and Informal Learning Digital Literacy Personalized Learning Teaching Complex Thinking Competing Models of Education Rewarding Teaching Developments BYOD Flipped Classroom Makerspaces Wearable Tech Adaptive Learning Tech Internet of Things (#IOT)

9.1.3. MIT Breakthrough Technologies 2015 Magic Leap Nano-Architecture Car-to-Car Communication Project Loon Liquid Biopsy Megascale Desalination Apple Pay Brain Organoids Supercharged Photosynthesis Internet of DNA 23andMe Genes for Good Genome 10K Project Global Alliance for Genomics and Health Matchmaker Exchange NIH Genomic Data Sharing Open Genomes Open Humans OpenSNP Personal Genome Project

9.1.4. WEF Emerging Technologies Report 2015 1. Fuel cell vehicles 2. Next-generation robotics 3. Recyclable thermoset plastics 4. Precise genetic engineering techniques 5. Additive manufacturing 6. Emergent artificial intelligence 7. Distributed manufacturing 8. ‘Sense and avoid’ drones 9. Neuromorphic technology 10. Digital genome

9.1.5. Zenith Optimedia's Top Ten Emerging Technologies 2015 Video Explosion Proximity Marketing Retail Scents Social Personalization Custom-Fit Image to Purchase (Photo Shop) Mobile Interface Standardization (Swipe Right) Smart Sensors Brand Storytellings Geotainment

9.2. Tech Trends 2014

9.2.1. Gartner Hype Cycle 2013

9.2.2. MIT Breakthrough Technologies 2014 Agricultural Drones Ultraprivate Smartphones Brain Mapping Neuromorphic Chips Genome Editing Microscale 3D Printing Mobile Collaboration Oculus Rift Agile Robots Smart Wind and Solar Power

9.2.3. 50 most critical breakthroughs

9.3. Tech Trends 2013

9.3.1. My take Wearable Tech Internet of Things / Internet of Everything Robotics / Augmented human Embodied technology Transparency / Privacy Dynamics Crowdsourcing, Citizen science, Crowdfunding Personal genomics Personalized medicine Quantified self Biohacking Maker culture Makerspaces Hackerspaces Maker Faires Thingiverse 3d print on demand 3d printing/ bioprinting

9.3.2. Gartner Hype Cycle 2012

9.3.3. MIT Breakthrough Technologies 2013 Deep Learning Baxter, the Blue Color Robot Prenatal DNA Sequencing Temporary Social Media Ultra-Efficient Solar Power Big Data from Cheap Phones Supergrids Additive Manufacturing Smart Watches Memory Implants

9.4. Tech Trends 2012

9.4.1. Everywhere Mobile Augmented Reality Health Geo-location SMS Online/Offline Pictures Infographics Pinterest Photo Cookbook Video Global Global meets mobile

9.4.2. Everyone Citizen Science & BigData Citizen Journalism Citizen Activism INHOPE Crowdsourcing Content Tasks Concepts Crowdfunding Kickstarter Unbound SciFund

9.4.3. Everything - Personalized Clinical Trials WeConsent.Us Genomics Social Learning Digital "Curation" ebooks Communities

9.4.4. Blurring Boundaries Alternative Publishing Models Books Born as Blogs Commons Blurring Authorship Devices Type2Phone Present from iPad Calibre Pebble Clothes Shopping With a Multimeter App Spinoffs Evernote Food Identity G+ NymWars Blurring Bodies Google Glasses PebbleWatch Wearable Computing Blanket = 3D modeling Leaf Planetarium Designated Driver Jacket Blind athletes help students to create a wearable coaching aid Mathworks/Arduino integration Ornamentation as Visualization?

9.4.5. Data DataViz Data Sonification BigData Data Archiving Data Management Data Management Plan Tool Cloud Data Calculations Data Mashups EPA Weather

9.4.6. Micro/Macro Publishing Longtail Music Media Performance

9.4.7. Open OpenMRS CASH Music Open Review Peer Evaluation Open Threats SOPA/PIPA ACTA RWA CISPA TPP

9.4.8. Old Tools, New Tools Disappearance of Death of IE6 "New" Uses Delicious Stacks Google Ngrams Wordpress Shifting tools Posterous Twitter New Tools for Old Tasks EssayTagger

9.5. Tech Trends 2011

9.5.1. Games Lingo Serious Games Gamification Games for Learning Games for Change Games for Health #g4h New Books Reality is Broken Examples FoldIt eTeRNA Genomera NOAA Games and Simulations Phylo (Genome Browser)

9.5.2. Distance learning

9.5.3. Geo-everything Google Maps Geo-location Location-aware Geotagging

9.5.4. Mobile

9.5.5. Augmented Reality

9.5.6. Crowdsourcing Citizen Science NSF Report examples Kickstarter SlaveryMap Ushaidi Haiti Virtual Choir

9.5.7. Learning Analytics Personalized learning Customized learning

9.5.8. "DataViz" Types Data Sonification Data Vizualization Haptic & Tactile Data Displays Blended data analysis forms Resources Tools

9.5.9. Upcoming? Digital Storytelling Lifestreaming Avatar Customization